Accessibility training for your team

Workshops on your product’s components and flows. Designers, developers, QA, content specialists and product owners work on role-based exercises and review the results.

Who is the training for?

Each role works on different decisions. We agree on the goals and depth; these examples show what you practise and what you prepare during training.

  • Designer

    You design screens that make it clear what to read, where you are and how to interact without a mouse. You define component behaviour with development and QA, including errors and loading states.

    What you practise
    You annotate a form: reading order, keyboard navigation, focus indicator and error messages.
    What you prepare
    A component specification with states and instructions that development can implement and QA can test.
  • Developer

    You build controls that work with a keyboard and expose their name, role and state to screen readers. You start with native HTML and assess when ARIA attributes or specific focus management are needed.

    What you practise
    You fix a field with an associated label and error, then test the keyboard form-filling journey.
    What you prepare
    A corrected component and a checklist to use during code review.
  • QA

    You test whether a person can complete a journey with a keyboard and screen reader. You distinguish the observed issue from its impact and record the information needed to reproduce it.

    What you practise
    You reproduce a barrier in a form, write the issue report and repeat the test after the fix.
    What you prepare
    A bug report with environment, steps, expected result, evidence and retest outcome.
  • Content

    You write content that helps people understand information and choose what to do, including when listening with a screen reader. You work on headings, links, instructions, images and tables.

    What you practise
    You rewrite a generic link and an error message, then choose alternative text for an image based on its purpose.
    What you prepare
    Annotated examples and an editorial checklist to reuse before publishing.
  • PM

    You organise accessibility work across priorities, responsibilities and deadlines. You connect barriers to the actions they prevent and define what must be tested before a fix can be closed.

    What you practise
    You prioritise sample issues by impact and assign each an owner and testable acceptance criteria.
    What you prepare
    A prioritised list of actions and shared criteria for considering the work complete.

What happens during the course

We define the modules around what the team needs to learn to address and the cases they bring.

  • Practical foundations and user impact

    A shared basis for understanding accessibility as product quality: actual barriers, WCAG criteria, role responsibilities and the limits of automated checks. Further references depend on the product’s markets; EN 301 549 and the EAA are covered when relevant to the programme.

  • Accessible design and testable handoff

    A session for UX/UI and product teams: information structure, headings, focus, states, components, errors, alternatives to colour, microcopy and annotations for development and QA.

  • Robust frontend development

    A technical session on HTML semantics, ARIA where needed, focus management, modals, menus, disclosures, live regions, form validation and regressions introduced by custom components.

  • QA, screen readers and retesting

    A session for QA and release leads: keyboards, screen readers, mobile assistive technologies, scanners, bug reports, evidence, retesting and the difference between automated coverage and conformance.

What you receive after training

Afterwards, you keep materials related to the modules completed and roles involved. We agree in advance on the exercises, checklists and templates to prepare, along with any follow-up.

  • Materials

    Course materials and practical summary

    Concepts, references and examples covered in the sessions, organised for the participating roles and available to consult after the course.

  • Exercises

    Exercise outputs and review guidance

    Work produced during the lab and guidance from the facilitated review, reusable in similar cases.

  • Tools

    Checklists and templates for everyday work

    Practical tools consistent with the completed modules, to bring checks into design reviews, development, QA and documentation.

Draft workshop sheet — fictional example

Status and audience
Draft of a two-hour session for designers, developers and QA. The programme needs adapting; no session has taken place.
Observable objective
From a form with errors: an expected-behaviour specification, a reproducible bug report and a basic verification plan.
Preparation
Agreed participants and goals; demonstration form, browser, screen reader and materials ready.
Proposed agenda
20 minutes: barriers and user impact; 25: guided demonstration; 40: exercise by role; 25: review of the work; 10: summary and next actions.
Exercise
Designers: states and focus. Developers: semantics and errors. QA: steps, expected result and evidence to collect.
Planned deliverables
Summary, reviewed exercises, form checklist, bug-report template and retest outline, to be prepared for the agreed programme.
Learning assessment
The review checks the barrier, impact, expected behaviour and verification steps. The draft contains no completed exercises or results.
Next step to agree
Choose a component for applying the criteria in everyday work and agree on any follow-up.

How we organise workshops and follow-up

Four stages, from the case to the next actions: preparation, agenda, summary and closure checks.

  1. Before the workshop

    We agree on a flow, an outcome to work towards and the roles involved.

  2. During the workshop

    An indicative three-hour agenda, including a 15-minute break, to adapt to the group and chosen case. The facilitator keeps time; a participant records decisions and open points.

  3. Summary and deliverables

    I bring decisions, exercises and open points together in a summary linked to the case we worked on.

  4. Follow-up and closure

    If included in the engagement, we review the fixes and evidence collected by the team.

Format, outcomes and continuity

Duration and programme are agreed beforehand. We choose modules around the team’s roles and cases; we also agree on the language of sessions and materials for Italian, US and international teams.

  • Workshops, guided reviews and follow-up

    One to five sessions of 2–4 hours, spread over several weeks. Duration, roles and activities are agreed in advance.

  • Outcomes observable in the work

    A reproducible report, an acceptance criterion or a review makes it possible to see what has been understood and what still needs work.

  • Office hours for teams already at work

    Short meetings at agreed intervals to review pull requests, mockups, issues and fixes. Useful after a workshop or during remediation.

The service at a glance

Who it helps, what you receive and what to prepare for the initial discussion.

When you need it
For designers, developers, QA specialists, content teams and product owners who need to recognise barriers and integrate checks into everyday work.
What I do
We agree objectives and modules by role; work on examples, components and journeys through guided exercises and feedback on participants' work.
What you receive
Materials for completed modules, reviewed exercises, checklists and templates your team can reuse.
What we need from you
Roles, training needs, availability and usable product cases; access or documents for the agreed exercises.
Scope
Modules, duration, roles and exercises defined before the sessions. Training does not replace a product audit, release QA or usability testing with users, and does not confer conformance certification.
How we continue
Tell me who will participate and a recurring difficulty: we will agree modules and exercises. At the end, we review the work produced and checks to reuse in everyday work.

Templates and exercises

Practical examples and exercises in the Resources section for independent practice.

Go to the templates and exercises lab

Frequently asked questions

Who the courses are for, how I prepare them and which materials the team keeps.

Who needs digital accessibility training?

Designers, developers, QA specialists, content specialists and product managers who need to design, develop, test and manage accessible digital products.

How long does training last?

From 1 to 5 sessions of 2–4 hours, with additional office hours at an agreed frequency if needed.

Do we work on my product?

Yes. Before the course, we gather real components and journeys from your product, and the exercises use those components rather than generic examples.

What does the team retain after the course?

Reusable checklists, acceptance criteria and materials that become part of everyday work: backlog, handoff, PRs, tests and documentation.

What would you like your team to be able to do?

Tell me who will attend and which difficulties they encounter at work. We use this to prepare workshop objectives and cases.